Data drawn from each of the videos used for these imageplots is available in a Google spreadsheet, found here. This includes data such as date, video/gameplay length, intent of the playthrough, etc.

Further Reading

A publication on this method of game analysis is currently being prepared, and this is a partial bibliography for the project.

Drucker, Johanna. Graphesis: Visual Forms of Knowledge Production. Cambridge, MA: Harvard University Press, 2014. Print.

Halpern, Orit. Beautiful Data: A History of Vision and Reason since 1945. Durham: Duke University Press, 2014. Print.

Lindley, Craig A. “Narrative, Game Play, and Alternative Time Structures for Virtual Environments.” Technologies for Interactive Digital Storytelling and Entertainment 2004. Ed. Stefan Göbel, Ulrike Spierling, Anja Hoffman, Ido Iurgel, and Oliver Schneider. Berlin: Springer, 2004. 183-94. Print.

Manovich, Lev. Software Takes Command: Extending the Language of New Media. New York: Bloomsbury, 2013. Print. International Texts in Critical Media Aesthetics.

Ryan, Marie-Laure. “Story/Worlds/Media: Tuning the Instruments of a Media-Conscious Narratology.” Storyworlds across Media: Toward a Media-Conscious Narratology. Ed. Marie-Laure Ryan and Jan-Noël Thon. Lincoln: University of Nebraska Press, 2014. 25-49. Print.

Walsh, Richard. “Emergent Narrative in Interactive Media.” Narrative 19.1 (2011): 72-85. Print.